Technical Artistry In Gen-3 Game Development
By Peter Arisman - Technical Art Director - Electronic Arts
Date : Thursday March 20th, 2009
Time : 7:30 PM
Location: Armstrong Auditorium, Caputo Hall 210
Advances in computing hardware have lead to quantum leaps forward in video game graphics quality and complexity. Powerful generation-3 gaming consoles provide difficult challenges to video game artists, graphics programmers and game pipeline engineers. The technical artist is at the nexus of these three disciplines. This talk will cover core development functions within the game industry focusing on the hybrid programmer-artist role of Technical Artist. We will explore some real world technical challenges faced by game developers and will discover how the technical artist helps to provides solutions. Peter Arisman is an MU graduate who has spent a decade in the computer game industry, developing titles for Monolith, Atari, Microsoft and Electronic Arts.
Peter Arisman is a Technical Art Director for EA's Tiger Woods PGA Tour. He earned a B.A. in Art from Millersville University in 1991, and went on to study digital art and animation at the School of Communication Arts in Minneapolis, Minnesota. Peter has over 10 years of experience in Computer Game development. He worked as a senior animator for Monolith Productions, Art Lead and Technical Artist for Microsoft Corporation, and Technical Art Director for Humongous Entertainment and Electronic Arts. He is an active member of ACM, ACM SIGGRAPH, and the Academy of Interactive Arts & Sciences. He has reviewed computer animation & rendering titles for New Riders publishing, and his work has been featured on Softimage.com, Animation World Network and various other 3D art and animation related web sites. He resides in sunny Sanford, Florida with his wife Kristin and two children.