Computer Science Projects
Undergraduate Student Research Navigation
Computer Science Projects 2011-2012
- Development of GPS MU Campus Tour Mobile Phone App
- ExSciTech: Exploring Science, Technology and Health
- Continuation of Development of GPS MU Campus Tour Mobile Phone App
- Using A Development Framework for Mobile Apps
Computer Science Projects 2010-2011
- Geopod: A Virtual Platform for Geoscience Data Visualization
- Hardware Accelerated Ray Tracing with OpenCL
- Millersville University iPhone Application
Computer Science Projects 2009-2010
- Development of a Needle Insertion Training System Using a Haptic Surgical Simulation Platform
- Development of a Haptic Needle Insertion Training System Using a Surgical Simulation Platform
- Developing iPhone Applications
- Building a Third-person Camera
- Developing GEOpod, A Module for Probing a 3D Immersion World of Authentic Geophysical Data
- Enhancing the MuxEngine/PhysX Interface
Computer Science Projects 2008-2009
- Cluster Computing with Hadoop
- Continuation of the Development of a 3D Graphics Simulation of Street Cars in Lancaster City
- Create Herbarium Website
- Development of a Training System Using a Surgical Simulation Platform
- E-Commerce: Concepts and Programming
- Exploring the XNA Framework
- Game Physics and Animation with Havok Complete
- Gamebryo-Analyzing a Commercial Game Engine and Development Environment.
- Integrating Physics & Character Animation into XNA
- Java Real-Time Systems
- Parallel Programming with MPI
- Parallel Programming with Open MP
Computer Science Projects 2007-2008
- Developing API Software for a 3D Graphics Video Game Engine
- Bayesian Networks in Video Games
- A Dynamic Content Management System for the CS Department Website
- Java Real-Time Systems
- Integrating Networking into the MU DirectX Toolkit
- Incorporating Large 3D Datasets into the MU DirectXToolKit
- Developing the Artwork, Textures, and 3D Modeling of Geometry for a 3D Graphics Video Game
- Development of an Application Program Interface (API) for SimPod, a Multiapplication Simulator for Training Healthcare Professionals
- Database Development Using ASP.NET
- The Portable Personal Profile Project for the Mac
- Real-Time 3D Simulation
- Extending 3D Geosciences Data Visualization in IDV
- A Dynamic Content Management System for the Computer Science Department Website
- Developing a 3D Graphics Simulation of Street Cars in Lancaster City
- Exploring the Utility of Lynxmotion Robotics
Computer Science Projects 2006-2007
- Building a Direct 3D Graphics Toolkit: Optimization, 3D Sound, and Physics
- Building a Direct 3D Graphics Toolkit: Physics, Simulation, AI and Programming
- A Wiki-Approach to Database and Interactive Key Construction for Pennsylvania Flora
- Building an Accessible Interface for Bar Charts in Internet Explorer
- Developing 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire
- Research into Developing a 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire
- Developing Computer Animation Software for a 3D Graphics Game Engine
- Bioinformtics/Security Team Independent Study
- Exploring Robotics Using NXT and iCommand
- Developing Computer Animation Software Using Quaternions for a 3D Graphics Game Engine
- Wireless Securities and Current Applications
- Developing a Database-Driven Website for PAWS
- Developing a Cataract Eye Surgical Simulator
- Bioinformtics/Security Team Independent Study
- Developing Software for 3D Graphics Video Game Engine
- Building a Direct 3D Graphics Toolkit: Collision Detection and Response; Sample Game
- Incorporating AGEIA PhysX into the MU DirectX Toolkit
- A Wiki-Approach to Database and Interactive Key Construction for Pennsylvania Flora
- Exploring Microsoft Robotics Studio
- The Portable Personal Profile Project (Enhancements)
- Extending 3D Meterological Data Visualization in IDV
- Building a Direct 3D Graphics Toolkit: Animation and Physics
- Exploring Robotics Using NXT and iCommand
- Building a Direct 3D Graphics Toolkit: Optimization, 3D Sound, and Physics
- Building a Direct 3D Graphics Toolkit: Physics, Simulation, AI and Programming
- A Wiki-approach to Database and Interactive Key Construction for the PA Flora
- Building An Accessible Interface for Bar Charts in Internet Explorer
- Personal Portable Profile Project
- Developing 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire