Computer Science Projects

Undergraduate Student Research Navigation

Computer Science Projects 2008-2009

  • Cluster Computing with Hadoop
  • Continuation of the Development of a 3D Graphics Simulation of Street Cars in Lancaster City
  • Create Herbarium Website
  • Development of a Training System Using a Surgical Simulation Platform
  • E-Commerce: Concepts and Programming
  • Exploring the XNA Framework
  • Game Physics and Animation with Havok Complete
  • Gamebryo-Analyzing a Commercial Game Engine and Development Environment.
  • Integrating Physics & Character Animation into XNA
  • Java Real-Time Systems
  • Parallel Programming with MPI
  • Parallel Programming with Open MP

Computer Science Projects 2007-2008

  • Developing API Software for a 3D Graphics Video Game Engine
  • Bayesian Networks in Video Games
  • A Dynamic Content Management System for the CS Department Website
  • Java Real-Time Systems
  • Integrating Networking into the MU DirectX Toolkit
  • Incorporating Large 3D Datasets into the MU DirectXToolKit
  • Developing the Artwork, Textures, and 3D Modeling of Geometry for a 3D Graphics Video Game
  • Development of an Application Program Interface (API) for SimPod, a Multiapplication Simulator for Training Healthcare Professionals
  • Database Development Using ASP.NET
  • The Portable Personal Profile Project for the Mac
  • Real-Time 3D Simulation
  • Extending 3D Geosciences Data Visualization in IDV
  • A Dynamic Content Management System for the Computer Science Department Website
  • Developing a 3D Graphics Simulation of Street Cars in Lancaster City
  • Exploring the Utility of Lynxmotion Robotics

Computer Science Projects 2006-2007

  • Building a Direct 3D Graphics Toolkit: Optimization, 3D Sound, and Physics
  • Building a Direct 3D Graphics Toolkit: Physics, Simulation, AI and Programming
  • A Wiki-Approach to Database and Interactive Key Construction for Pennsylvania Flora
  • Building an Accessible Interface for Bar Charts in Internet Explorer
  • Developing 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire
  • Research into Developing a 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire
  • Developing Computer Animation Software for a 3D Graphics Game Engine
  • Bioinformtics/Security Team Independent Study
  • Exploring Robotics Using NXT and iCommand
  • Developing Computer Animation Software Using Quaternions for a 3D Graphics Game Engine
  • Wireless Securities and Current Applications
  • Developing a Database-Driven Website for PAWS
  • Developing a Cataract Eye Surgical Simulator
  • Bioinformtics/Security Team Independent Study
  • Developing Software for 3D Graphics Video Game Engine
  • Building a Direct 3D Graphics Toolkit: Collision Detection and Response; Sample Game
  • Incorporating AGEIA PhysX into the MU DirectX Toolkit
  • A Wiki-Approach to Database and Interactive Key Construction for Pennsylvania Flora
  • Exploring Microsoft Robotics Studio
  • The Portable Personal Profile Project (Enhancements)
  • Extending 3D Meterological Data Visualization in IDV
  • Building a Direct 3D Graphics Toolkit: Animation and Physics
  • Exploring Robotics Using NXT and iCommand
  • Building a Direct 3D Graphics Toolkit: Optimization, 3D Sound, and Physics
  • Building a Direct 3D Graphics Toolkit: Physics, Simulation, AI and Programming
  • A Wiki-approach to Database and Interactive Key Construction for the PA Flora
  • Building An Accessible Interface for Bar Charts in Internet Explorer
  • Personal Portable Profile Project
  • Developing 3D Video Game Engine Using Particle Physics for Fog, Smoke, and Fire