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Instructional Plan Template

Mathematics Governor’s Institute 2004

(Download as Microsoft word document: Exploring Experimental and Theoretical Probability.doc, bench fair or unfair game problem.doc, Coin toss data sheet.doc, Homework Problem.doc, Rolling a Number Cube data sheet.doc, Simulating Rolling a Number Cube.doc)

 

Names of group members:         Rick Adamsky

Mary Flanagan

                                                            Jennifer Repetto

Linda Stewart

                                                           

                         

Topic/Theme: Exploring Experimental and Theoretical Probability

 

Level: 6-8th grade

 

Time Element: 2-3 days

 

NCTM Standards Addressed:

·        Data Analysis and Probability

·        Communication

·        Connections

 

PA Math Standards Addressed: 

·        2.5.8.B  Verify and interpret results using precise mathematical language, notation and representations, including numerical tables and equations, simple algebraic equations and formulas, charts, graphs and diagrams. 

·        2.7.8.B  Present the results using visual representations.

·        2.7.8.D  Compare and contrast results from observations and mathematical models. 

·        2.7.8.E  Make valid inferences, predictions and arguments based on probability. 

 

Math Assessment Anchors Addressed:

·        M6.E.1.1  Interpret data shown in histograms. 

·        M6.E.3.1  Determine all possible combinations, outcomes and/or calculate the probability of a simple event. 

·        M7.E.3.1  Determine theoretical or experimental probability. 

·        M7.E.4.1  Draw conclusions and/or make predictions based on data displays.  

·        M8.E.1.1  Choose, display or interpret data.

·        M8.E.3.1  Calculate the probability of an event.

·        M8.E.4.1  Draw conclusions, make inferences and/or evaluate hypotheses based on statistical and data displays.

 

 

 

Reading Assessment Anchors Addressed:

·        R8.A.2.3  Make inferences and draw conclusions based on text. 

 

Objectives: 

            Students will:

·        predict, obtain and record the outcomes of tossing a coin

·        create a histogram from experimental data

·        calculate theoretical probability

·        use a graphing calculator to simulate rolling a number cube

·        interpret data to account for the differences between theoretical versus experimental probability

·        determine whether a game is fair

·        create a “fair game”

 

 

Instructional Strategies and Plan (include strategies used to help different types of learners, i.e. auditory, visual, etc):

 

            INTRODUCTION

                        While the Monday night football theme is playing, teacher walks in with a Nerf football, throws it to one of the students and describes the Superbowl—the WORLD championship of football.  Teacher explains that everything is choreographed with the Superbowl, even the toss of the coin.  Teacher points out that in a recently played Superbowl game heads was tossed.  One television commentator remarked to the other that this was the fifth consecutive time heads had been tossed in that game.  He wondered what were the chances of that occurring. 

                        The teacher poses that question to the class.  Teacher asks, “What are the chances of tossing a coin and having it come up heads?”  Class will discuss the probability when tossing a coin. 

 

            IMPLEMENTATION

 

1.      Students will be broken into pairs.  Each student will receive a penny, data collection sheet and a small post-it note.  Students will be instructed to toss the penny 10 times each and record the results on the data sheet. Then, students will be called up to the board where the axes for a histogram are displayed.  Students will form the histogram by using their post-it notes.  They will place their post-it notes in the appropriate column that stands for the number of heads they obtained in their trials.  At this point, the class will discuss the results and attempt to account for any differences.  Teacher will ask students if the results deviated from the results they expected.        

2.      Next, teacher will develop the concept of probability with the students.  The teacher will introduce the concept of theoretical probability.  This is the number of favorable outcomes that are supposed to occur compared the number of possible outcomes.  Specifically, in terms of the penny, the result is either heads or tails.  Therefore, the theoretical probability of obtaining heads is 1 out of 2.  Likewise, the theoretical probability of obtaining tails is 1 out of 2.   Teacher will ask the class, does this mean that if a penny is tossed twice, one result will be heads and the other tails?  When the class comes to the conclusion that this does not always happen, teacher will talk about experimental probability.  That is, the number of desired outcomes that result out of the total number of trials.  Teacher will inform students that this is the probability that results from an actual experiment.   

3.      Now, teacher asks the students to predict how many times heads will appear in an additional ten trials per student.  After discussion, students will once again conduct ten trials.  Next, the teacher will model how to mathematically find the experimental probability and the theoretical probability.  Students will find the experimental probability from their data.     

4.      Students are each given a number cube.  The teacher asks how many possible results there are when a number cube is tossed.  Together as a class, students will find the theoretical probability of getting a one on a number cube.  Then, each student will conduct an experiment by tossing a number cube ten times and recording the results on the data sheet.  They will be prompted on their data sheet to find the experimental probability for their ten trials.  Then, they will combine their data with their partner and find the experimental probability out of the twenty trials. 

5.      Now, the teacher will demonstrate how to simulate rolling a number cube by using the random integer generator function on the graphing calculator.  Walk students through simulating rolling the number cube ten times and have them record their data as they go along.  Then, once again, they will record the number of times they obtained a one out of ten trials.  They combine their data with their partner and find out how many times they obtained a one out of their twenty trials.  Finally, they will find out how many ones they obtained out of all forty trials.  Then, the teacher will call on the pairs to state the number of ones they tossed out of the forty trials.  The experimental probability for the whole class will be found.  The class will compare the experimental probability and the theoretical probability.  The teacher may want to question the students as to any differences they saw in the experimental probability when the number of trials increased. 

 


CLOSURE

 

Students will be given a handout with a story of a game.  Students are asked to read the story and respond to the questions after the story.  Students will explore the idea of a fair game.  Class discussion will follow. 

 

 

ASSESSMENT

Students will complete a worksheet for homework that is similar to the closure activity. 

 

FOLLOW-UP ACTIVITY

As a follow-up assignment, students will be instructed to design a fair game.  They have to clearly describe the game and how the winners and losers are determined.  Also, they have to mathematically show that the game is fair by finding the theoretical probability of each player winning.         

 

 

Materials/Resources: pennies, number cubes, graphing calculators, post-it notes, student data sheet, “fair game” worksheet, “fair game” homework sheet, Nerf football, music

 

Interdisciplinary Connections:

·         Reading - Students will read and discuss a story about a fair/unfair game.  Students will make inferences and draw conclusions as to whether the game is fair.

 

·         Technology- Students will use the graphing calculator to generate random integers.

 

·         Writing

o       Students will write a paragraph responding to the fair/unfair game. 

o       Students will write a description of their own fair game.

 

Assessment Strategies:

·         Formative Evaluation (checking student understanding during the lesson):  Teacher will question and focus students during the lesson.   

 

·         Summative Evaluation (How will it be determined that the objectives were achieved?):  At the conclusion of the lesson, students will demonstrate their knowledge of probability by analyzing a game for fairness.  Models of theoretical probability will support the conclusion.  Independently, students will demonstrate mastery by creating games and defending the mathematical fairness of the games. 

 

Correctives/Remediation:  If a pair is struggling, students can form a small group for more support.  Teacher can demonstrate a directed activity if necessary. 

 

 

Extensions/Enrichment:

·         Students may compute the theoretical probability of the introductory story. 

·         Students could calculate the theoretical probability of outcomes involving multiple materials. 

·         Students could create/play the game they described. 

           


 

Special Accommodations (special needs students)

·          Description of the Special Needs student selected:

“Thomas” receives Emotional Support Services in a Part time Learning and Emotional Support classroom.  His IEP includes annual goals to develop reading skills to build reading fluency and comprehension, to develop math skills in the four basic processes (he is two grade levels behind in the district math curriculum), and to improve social skills by acquiring conversational skills, recognizing and expressing feelings, and solving problems in conflict situations.  Through an informal Functional Behavior Assessment (FBA) the Team has ascertained that Thomas engages in noncompliant behaviors such as arguing, talking out, and destruction of learning materials as a means to escape completing his assigned school work, especially in his regular (inclusion) classes.  Incidents of these challenging behaviors occur at least three times a week in his regular math class, although his teacher reports that it appears he is motivated to be in the class (Thomas will ask her for help when other children are not present.)

 

 

 

·          Accommodations to use with Thomas:                                        

-Pre-teach vocabulary terms.

-Pair with an average reader. 

-Add picture cues on worksheets.

-Allow this student’s partner group to be removed from the other groups and in close proximity to the teacher. 

-Allow Thomas to assist the teacher in counting post-it notes and compiling the totals for the histograms.  Also, Thomas could model the experiments for the students.

-During the graphing calculator activity, Thomas can aid the teacher with the calculator at the overhead instead of having his own. 

-Teacher will make an overhead of the data sheet and model how to record data on the data sheet. 

-At the beginning of the lesson, clarify to the class expectations for partner activities. 

-At the end of class, teacher will ask Thomas, “Can you tell us what you have written in your assignment book so that everyone can make sure they have the homework copied down correctly?”

-Teacher can add picture cues to homework paper as necessary. 

-Teacher may want to meet with Thomas at the end of class or after class to make sure Thomas understands the homework assignment.  Teacher may even want to begin homework assignment with Thomas to ensure success. 

 


 

Name ______________________                       Date _____________

 

Fair Game?

 

Juan and Sue were waiting for their friends when they found a number cube under the park bench. Being competitive, they decided to play a game of chance. The loser would buy the winner an ice cream cone.

 

The rules of the game were:

a)  Sue would get a point each time the die showed a    

                       number higher than 4.

b)      Juan would get a point each time an even number   

     was tossed.

c)      The winner would be the person who obtained ten

    points first.

 

When the score was seven to one, Sue grabbed the die and refused to continue playing, stating the game was simply not fair. Juan insisted the game was fair, and that she was just a poor loser. Which person was right and why?

 

 

 

Use what you learned about theoretically probability to mathematically show whether the game is fair or unfair.  Also, write a short paragraph explaining your answer. 

 

 

 

 

 

 

 

 

 


 

DATA SHEET

COIN TOSS

 

Name  ____________________________________________

 

DIRECTIONS: Toss the penny 10 times.  Record H for heads, T for tails.


 

TRIAL  1

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

Total of Heads

          / 10

 

 

TRIAL 2

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

 Total of Heads

         / 10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

Name ______________________                       Date _____________

 

Fair Game?

Homework Problem

 

 

 

 

            Jan, Brett, and Ron went to the annual county carnival determined to win a grand prize in the “Big Number Cube Game.” The “Big Number Cube” was an actual number cube containing the numbers 1 through 6 and the contestants, in this case Jan, Brett, and Ron, would be competing against each other by throwing the number cube one time. Jan chose the odd numbers, Brett the even numbers and Ron the prime numbers. (Remember that prime numbers have only 2 factors each, 1 and that number itself.)

 

          Determine if this game was fair, or if any of the 3 contestants had a more favorable chance of winning. Be sure to show the theoretical probability of each person winning the game.

 

          To receive full credit for this assignment, use what you learned about theoretical probability to mathematically show whether the game is fair or unfair.  Also, write a short paragraph explaining your answer. 

 


 

DATA SHEET

ROLLING A NUMBER CUBE

 

Name  ____________________________________________

 

DIRECTIONS: Toss the number cube ten times and record the results. 


 

My data

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

Total # of ones

          / 10

 

 

Partner’s data

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

 Total # of ones

         / 10

 

 

 

How many # ones did you and your partner toss?  Total ____ /20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

DATA SHEET

ROLLING A NUMBER CUBE

Using the Graphing Calculator

 

Name  ____________________________________________

 

DIRECTIONS: Simulate rolling the number cube ten times and record the results. 


 

My data

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

Total # of ones

          / 10

 

 

Partner’s data

OUTCOME

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

 Total # of ones

         / 10

 

 

 

How many # ones did you and your partner toss?

 

 

 Total ___ /20

 

 

How many # ones did you and your partner toss out of ALL 40 trials?                  

 

 Total ___  /40

 

 

 

 

 

 

 

 


 

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