B.A. Entertainment Technology

Program Overview

Today’s entertainment world of live concerts, television, film, web-casting and theatre incorporates vast amounts of complex technology combined with artistic demand. It requires the discipline and dedication of armies of knowledgeable and skilled professionals. Our students who are equipped with a balance of technology and creativity along with all the related problem-solving skills will be in high demand.

 

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We equip our students with the skills they need to put them in high demand.

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Why Study This Program

A B.A. in Entertainment Technology is the ideal opportunity to combine training in live entertainment, art & design, computer, and technology disciplines that several industry sectors consider high demand areas. Students learn to balance creative vision with technological know-how through theory and practice. The 'hands-on' experiential learning and production opportunities, along with internships and support from our industry partners, prepare students for a thrilling and expanding range of careers.

What Will You Learn?

Program Objectives

A B.A. in Entertainment Technology prepares students for the in-demand jobs of today and the future. Overall, graduates of the program will:

  1. Demonstrate the core disciplinary knowledge and concepts that shape entertainment technology and apply that knowledge to areas of specialization;

  2. Use various technologies to creatively address entertainment related design and production complexities;

  3. Work and communicate within highly collaborative production teams, and engage in design-thinking.

Students are equipped with a mix of technological know-how, design thinking, and all the related practical skills. Competencies and knowledge areas focus on the study of Entertainment Technology along with developing students' area of specialization. More specifically, students will:

  • Demonstrate foundational knowledge in Entertainment Technology and two or more creative disciplines or other associated media and technologies - i.e. vocabularies, generative processes, notational systems, editing systems, phases of production/exhibition/distribution, fundamental business practices

  • Analyze technical challenges/projects using appropriate concepts and theory

  • Devise technical solutions through an understanding of various technologies to support story-telling, narrative and other content structures.

  • Respond to various artistic/design goals as well as other technological, social, cultural, and educational systems/requirements in developing their technical solutions.

  • Create cohesive design documentation for the physical & technical components of production for performance to be seen live, transmitted, or recorded.

  • Accomplish professional assignments through collaborative work and/or organizing collaborations among various disciplines.

  • Understand what is effective, artistic, efficient, usable, and desirable as it relates to audience-centered creative work

  • Identify and demonstrate best practices in safety, industry regulations and standards, and ethical considerations and practices related to entertainment.

  • Exhibit a portfolio of accomplished work in the student’s professional emphasis.

Students will be ready for successful life careers by adopting both a desire for lifelong learning and the agile mindset needed to stay competitive in a growing industry with future technologies.

ENTERTAINMENT TECHNOLOGY CURRICULUM